Spirit Engine - Realsphere Entertainment
No HLSL code needs to be written, nor does any DirectX rendering code.
Help on Discord
In our Discord server, when you have the "Spirit" role, you can access the Spirit Engine category and access the help forums.
Spirit is powered by the DirectX graphics API.
DirectX is the graphics technology powering all of today's hottest games.
File Format Support
Spirit uses DirectXMesh for Mesh loading and SndFile for WAV loading.
Spatial Audio with the well known and used OpenAL library.
You can use Spirit in C# and any Wrappers that we know exist!
Do you want to add a binding?
Spirit uses the very realistic Bullet physics engine.
Documentation can be found here
Want to see what's coming to Spirit? Check our Roadmap!
You can download the latest stable release here
Changelog for Version 1.1
- Added realistic Lighting (no shadows yet).
- Added Player physics.
- Added Networking (UDP only).
- Added GameSaves (encrypted game data container).
- Fixed memory Leaks.
- Fixed RGUI bugs.
- Fixed crashes when using RGUI.
- Added OBJ Loading.
- Removed unnecessary DLL files and unused Classes.